Brian "Panda" Choi
Brian "Panda" Choi
Senior Character Artist @ ILM Immersive, and Bagpiper
Los Angeles, United States

Summary

Legal name is Brian, but friends usually call me Panda. I'm primarily a Character Artist, but my commitment as a game developer overall has gotten me embroiled in art direction, environment animation and rigging, Unreal Blueprint scripting, level building, and even motion capture performance.

I also do catering as a hobby. You get kimchi chiggae, you get kimchi chiggae, and YOU get kimchi chiggae . . .

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Skills

Character ModelingGame DevelopmentCharacter DesignFilmUnityVirtual RealityUnreal

Software proficiency

Maya
Maya
Modo
Modo
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
3DCoat
3DCoat

Productions

    • Video Game
      Wasteland 3
    • Year
      2020
    • Role
      Character Artist
    • Company
      InXile Entertainment
    • Commercial / Advertisement
      BILL & TED FACE THE MUSIC - 360 VR Experience
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      PixelDash
    • Video Game
      Where Cards Fall
    • Year
      2019
    • Role
      Contract Character Artist
    • Company
      The Game Band
    • Video Game
      The Maestros
    • Year
      2018
    • Role
      Art Director
    • Company
      Systence Games
    • Video Game
      The Bard's Tale IV: Barrow's Deep
    • Year
      2018
    • Role
      Character Artist
    • Company
      inXile Entertainment
    • Video Game
      Coco VR
    • Year
      2017
    • Role
      Contract 3D Generalist
    • Company
      Magnopus
    • Video Game
      The Mage's Tale
    • Year
      2016
    • Role
      3D Artist
    • Company
      InXile Entertainment
    • Movie
      Final Fantasy XV Kingsglaive
    • Year
      2016
    • Role
      Pre-Vis Asset Artist
    • Company
      The Third Floor
    • Video Game
      What Remains of Edith Finch
    • Year
      2016
    • Role
      Contract Character Artist
    • Company
      Giant Sparrow
    • Video Game
      Republique Remastered
    • Year
      2015
    • Role
      Contract 3D Character Artist
    • Company
      Camouflaj
    • Mobile Game
      Meek Mill Presents Bike Life
    • Year
      2015
    • Role
      Contract Character Artist
    • Company
      IM3 Gaming
    • Commercial / Advertisement
      Disneyland Storybook Express
    • Year
      2015
    • Role
      3D Artist
    • Company
      Martin Brinkerhoff Associates
    • Commercial / Advertisement
      King Triton's Concert
    • Year
      2015
    • Role
      3D Artist
    • Company
      Martin Brinkerhoff Associates
    • Video Game
      Diablo 3
    • Year
      2012
    • Role
      Game Tester Intern
    • Company
      Blizzard Entertainment

Experience

  • 3D Artist at Snap
    Los Angeles, United States of America
    August 2020 - Present

    - Creating BITMOJI character assets, including hair and outfits.

    - Optimizing character assets for mobile platforms.

  • Character Artist at Freelance
    Buena Park, California, United States of America
    August 2010 - Present

    - Clients: Giant Sparrow, Camouflaj, Magnopus, The Third Floor, Motion Logic Studios, Open Realms, and other developers.

    - Projects: Final Fantasy XV Kingslaive, Republique Remastered, What Remains of Edith Finch, Coco VR, and more.

    - Creating character, environment, and prop assets for games and previsualization.

    - Rigging character assets for games.

    - Concepting visual designs.

  • Character Artist at InXile Entertainment
    Newport Beach, CA, United States of America
    January 2016 - February 2020

    - Created character and environment art assets, including sculpting, modeling, and texturing.

    - Scripted art assets and level scenes in Unreal.

    - Rigged and animated environment art assets.

    - Built Substance materials for team-wide texturing pipelines.

    - Projects: The Mage's Tale, The Bard's Tale IV, Wasteland 3, and Frostpoint VR

  • Contract 3D Character Artist at Microsoft
    Redmond, Washington, United States of America
    June 2015 - August 2015

    - Created character and prop assets for XBOX Avatars in the Unity Engine.

  • Contract Character Artist at Kabam LA
    Culver City, California, United States of America
    September 2013 - July 2014

    - Created low-poly character assets, including 14 character models, 100 weapon variants, and 9 accessories.

    - Implemented optimization techniques in character creation to maximize asset reuse on mobile platforms.

  • 2D/3D Artist Intern at Reverge Labs
    Marina del Rey, California, United States of America
    May 2012 - August 2011

    - Animated, inked, and cleaned-up 2D character animations and effects

    - Illustrated character and environment concept art for unannounced game projects

    - Modeled 3D and painted 2D environment assets

  • Contract 3D Artist at Martin Brinkerhoff Associates
    Irvine, United States of America
    August 2014 - November 2014

    - Modeled high-resolution characters and props for Disney projects

  • Game Tester Intern at Blizzard Entertianment
    Irvine, United States of America
    May 2011 - August 2011